Don't worry too much though, 25man is still doable and I expect 10man to be as well. We added another healer and changed our tactic a bit and added some more cooldowns on MT, but in the end Sarth gave in after about 90 minutes of raiding.
Thursday, January 22, 2009
This just in
Seems Blizzard wasn't all too happy about guilds facerolling Sarth3D(we were 1shotting him weakly without breaking a sweat and so were many others), so they've made the encounter a good bit harder. You used to be able to avoid most giant breaths by removing the twilight torment debuff, but after the patch there's no way of removing it. This forces any guild wanting to do this to keep up a cooldown rotation on the MT. It also means the whole raid is taking a periodic dot whenever they hit anything. And it means that the healers are being taxed more even as they've just been hit by some pretty decent nerfs.